7/25/2023 0 Comments Osu skin soundsWhat shall they do with anchorpoints if they don't even know how skins really work or how their programs work? Mostly they first look at what they can change on a skin and will mostly try to stick to the given dimensions and don't worry about the behaviour. I put my self in their shoes and saw the problems more clear. To newer skinners it seems like a rather confusing matter and would lead to more unaesthetic skins than clean ones. Just saying After reading over my article I must agree with you. Since anchoring WOULD be a big deal for those who don't have much experience in photo-editing softwares. OsuMe65 wrote:Boy, this might be another long debate.Īlso. This will also affect the combo counter and the ranking panel so this is fixed along with this change. If you think it still looks too cramped you can go into the negatives like -1 or -2 which also work like a set distance between the numbers. I seemed that I couldn't get the math of how the font sprites appear on the score located on the top right of the screen.This has to do with the overlap.You mostly see scorenumbers that have up to 3 additional columns on the sides of the numbers so you don't need to change it in the skin.ini file.Ī simple way to fix this is to set the overlap value to 0 so they won't overlap. (Assuming that I used the same font prefix as defined in my skin.ini, for which both ScorePrefix and HitcirclePrefix have the same prefixes) The combo counter on the bottom left of the screen and the hitcircle numbers worked perfectly with the defined Overlap value, but it appears overlapped for the score and accuracy on the top right of the screen. Garygoh884 wrote:For my skin, I use font sprites each with fixed height and different widths. I seemed that I couldn't get the math of how the font sprites appear on the score located on the top right of the screen. I will include anchorpoints for the first digit shown on the score, combo count, accuracy score, hitbursts, hitburstcounts and more related to the ranking panel in a later edit.For my skin, I use font sprites each with fixed height and different widths. ReddScorn wrote: Garygoh884 wrote:I don't have any idea on how the alignment of the font sprites work and how they are positioned.Like what sprites? The Score in the top right corner, the combo count at the bottom left? They seem rather self explainatory when checking their dimensions and the FontOverlap in the skin.ini file. I will include anchorpoints for the first digit shown on the score, combo count, accuracy score, hitbursts, hitburstcounts and more related to the ranking panel in a later edit. Garygoh884 wrote:I don't have any idea on how the alignment of the font sprites work and how they are positioned.Like what sprites? The Score in the top right corner, the combo count at the bottom left? They seem rather self explainatory when checking their dimensions and the FontOverlap in the skin.ini file. It seems like beatmap skins don't check for the tick on old/new behaviour. I will also update my post with this annotation and add a section about the scorebar and about beatmap skins. I wonder why this line still isn't added there. Just in case you didn't know.Of course I know this but I thought that should rather be in the skinning support topic, since the skin.ini file is described in detail there. Kyuunei wrote: ReddScorn wrote: osu! prioritizes old behaviour over new behaviour if not forced.osu! will force new skin behavior if you added 'Version: 2' in skin.
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